With their own hands
With their own hands. Board games that you can make anything from
Board games with their hands
What to do with a baby on the way, at the cottage, a sports camp or hotel in bad weather? The best option is a board game that can be smacterit? with their own hands. For example, the game Oflameron.
Game Oflameron is that you not only can make its own hands for 15-20 minutes from the materials at hand. You can make it along with children from 6-7 years. Manufacturing process itself is simple and interesting, there are many opportunities to make the game easier or harder, more beautiful, more interesting.
How to make a game with your own hands
Take a sheet of A4 paper (you can take a piece of a different size, colour paper, net cash register tape, packing cardboard, old wall calendar with a clean reverse side, etc.). Draw on a sheet of 4-5 rows of cells as shown in the picture:
Here rows of cells drawn "by hand". But you can paint a prettier-on a ruler or stenciling. If you are using a sheet of A3 format, you can make a longer series-play will be more interesting. For 4-5 games enough rows of cells. But if you make more, you can make out of the remaining "deck" and then use them to replace on the playing field.
The cell game series fit face values-winning and losing, numeric and alphabetic. Literal values are color coloring the background of cells. If you have a felt tip pens or crayons, paint the cells that contain literal values.
[B] - Bates 200 points from the player's account-on a dark blue background
[P] - adds to the score 100 points-on orange background
[T] - adds to the score 500 points-on green background
[Z] - resets the player account is on a yellow background, or no background
[1,5,10,15,25] - when the chip is placed on these cells, the specified number of points (1, 5, 10, 15, 25) is added to the player's account
[-1,-5,-10,-15,-25] - ... specified number of points coming from the player's account
[END] - end game. If chip any of the players moved on that cell, the game stops
Will inscribe in the cell values, cut out and down into the ranks of the cells on the table as a table
The game is played on the glasses. For each cell, the player will chip, are credited (or debited by points). If your account becomes negative, the game ends and the player with the most points is the winner. The game also ends if any of the players will put the chip on the cell with the value [End]. Players can do it, especially if they have more points than the opponent
Starting the game
The game begins with players put their chips on any of the LOWER number of the selected cell. Players can put chips in a single cell, and can-in different. The corresponding number of points recorded on the account
Here as chips used a toy from the "Kinder Surprise".
When all players have put chips and recorded points, to throw the game cube. After the player threw the dice, he moves his chip on one row UP and then shifts it to the right or to the left on a number of points as many cells as befell the cube.
For example, a player has to throw a dice-1. Moving the chip on the number above, he can move your chip to the LEFT, to a cell with [T] (adds 500 points to the account), and can move right-on the cell with the [B] (ubalaet with 200 points account). Select the option [T] as a more cost.
Once players put chips and taped glasses yourself to the account again rushes next cube and moving chips.
A number of cells, from which "the departed" chips players you can remove the deck
And from above to add a new range of cells from the deck (or, if you don't have a deck, put the cleaned-up from the bottom row)
The chips were again on the bottom row of cells. Thus the playing field as if all time is shifted from the top-down and chips "rise" up. Could it be that move your chip to the right or to the left-there is not enough free cells in series.
Consider the example in the following photograph. Suppose the dice fell . You can move your chip to the cell with the [ -10] (right), and can be a cell [ -1] (left).
Naturally, choose left, because it lost fewer points. To do this is to cycle through the other side of the card
The game ends when a player has put the chip on the cell with the value [End]. Points are counted. The winner is the player with the most points. The player with the most account can specifically choose to move the chips on the cell with the same value in order to win.
You can make just one row of cells with the same face value and display it on the playing field from the deck near the end of the game.
The game ends when any player's account becomes negative. There are other options. For example, it is possible to agree before the game about the maximum number of moves by each player. For example, 200. The points are counted and the winner is defined.
Because the game is played on the glasses, it easily becomes a gamble, if you assign the amount of money for each point gained. Oflameron game is not in the list of games and you can play it in public.
As the game is designed for players from 7-8 years (have to manipulate numbers in the hundreds and thousands) and helps to develop skills in oral accounts. But the game can easily be adapted for younger children. For this purpose it is necessary to replace the big denominations on symbolic images of prizes-the candies, chocolate bars, badges, stickers, etc.
There is a version of the game Oflameron for primary education foreign language.